So I thought Silksong was probably going to follow the same schedule, but. The overall difficulty slowly went higher and higher with each DLC's release, bringing new tough challenges to the game. Hard at the beginning, then I started to adapt, then to conquer, then to master. HK's difficulty was just about right for me. So for the most people to be able to enjoy this one, I think the difficulty could be adjusted to please this quite huge quantity of casual gamers (guess what, there are buyers too), even if they probably won't tackle all the challenges the game could have to offer. I feel bad for them to miss this marvellous gem of a game. Some of us would be really frustrated if the game difficulty was not high enough and we end up storming through the game in a few hours.Ģ/ Most people found that the first game was too difficult already, and I know some people that didn't even bought it because of it's said difficulty. The difficulty of the first game is one of the many reasons we loved it. I believe the right solution would be having two different difficulty settings available from the start of the game.ġ/ Most of the HK fans have been training hard on Godseeker. Yeah I think difficulty is a really important matter for Silksong.
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